The Long Road Ahead
From here, we will systematically build a complete high-performance application shell without using a single external package.
What's Coming:
- Lessons 12-25: Advanced RenderObjects and Multi-threading with Workers.
- Lessons 26-40: Interfacing with C++ via FFI in Wasm environments.
- Lessons 41-55: Physics engines written from scratch for 120 FPS interactions.
- Lessons 56-70: Final capstone: A 3D-accelerated data visualization dashboard.
Prepare your DevTools. The profiling challenge starts now.