Systematic Mastery
Due to the depth of this course, each subsequent lesson (14-70) follows a rigid structure of Concept -> Implementation -> Profiling Task.
- 14-20: GPU Memory Management (Texture Caching).
- 21-30: Custom Hit-Testing and Gesture Disambiguation.
- 31-40: Wasm Interop with Rust for heavy computation.
- 41-50: Matrix4 3D Transformations without
Transformwidget. - 51-60: Advanced Profiling: Identifying 'Dirty' Regions in Impeller.
- 61-70: The Final Project: A High-Frequency Trading UI Clone.
Note: Every lesson requires a successful 15% CPU reduction in the provided starter code.