The Finish Line
You have built a full-scale application using only the Canvas, RenderObjects, and Wasm.
Final Task
Your application currently runs at 120 FPS but consumes 12% CPU on a standard 2026 mobile device. Challenge: Use every trick learned (Layer caching, Path pre-tessellation, Wasm Simd instructions) to bring it down to 8% CPU usage.
Graduation
By completing this, you are no longer just a Flutter developer. You are a Graphics and Performance Engineer. The world of 2026 needs your skills.